Trinity
You're neither an adventurer nor a professional trill-seeker. You're simply
an American tourist in London, enjoying a relaxing stroll through the famous
Kensington Gardens. When World War III starts and the city is vaporized
moments after the story begins, you have no hope of survival. Unless you
enter another time, another place, another dimension. Escaping the
destruction of London is not the end of your problems, but rather the
beginning of new, more bizarre riddles. You'll find yourself in an exotic
world teeming with giant fly traps, strange creatures, and other
inconveniences. Time and space will behave with their own intricate and
mischievous logic. You'll visit fantastic places and acquire curious
objects as you seek to discover the logic behind your newfound universe.
And if you can figure out the patter of events, you'll wind up in the New
Mexico desert, minutes before the culmination of the greatest scientific
experiment of all time: the world's first atomic explosion, code-named
Trinity.
Overview
Title |
Trinity |
Author |
Brian Moriarty |
Difficulty |
Standard |
Product Code |
IZ7 |
Release Information
Release Date (Serial Number) |
Release Number |
Z-Code Version |
860509 |
11 |
Plus (4) |
860926 |
12 |
Plus (4) ¹ |
¹ Release found in all versions of The Lost Treasures of Infocom II.
Game Statistics
Rooms |
134 |
Words |
2120 |
Objects |
49 |
Opcodes |
31389 |
Trinity used the standard box format which
consisted of a grey box with coloured horizontal stripes. It contained
a comic "The Illustrated History of the Atom Bomb", a map of the Trinity
site, a cardboard DIY sundial, and instructions for folding an origami
crane.
Last revised: Tue Feb 6 11:08:27 EST 1996 / Peter Scheyen <pete@csd.uwo.ca>