It's time for action! To get to the Aquadome, you'll have to travel through Frobton Bay to the ocean in your latest invention: a two-person submarine called the Scimitar. It's equipped with many features useful for research, including a searchlight, grasping extensor claws, sonarscope, depth control, and automatic pilot. but it has no weapons, so you'll need help to make it ready to deal with a monster. Fortunately, your good friend "Tip" will keep you company and assist you on your rescue mission. Soon, though, you'll find yourself in a real pickle: while the sea monster attacks the Aquadome from the outside, a traitor may be sabotaging it from the inside! You'll have to be clever and quick to save the Aquadome from this double danger.
Title | Seastalker: [Your Name] and the Ultramarine Bioceptor |
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Authors | Stu Galley and Jim Lawrence |
Difficulty | Introductory |
Product Codes | IA2 (formerly IK1 - Kid's Adventure) |
Release Date (Serial Number) |
Release Number | Z-Code Version |
---|---|---|
840320 | 86 (beta) | Standard (3) |
840501 | 15 | Standard (3) |
840522 | 15 | Standard (3) ¹ |
850515 | 16 | Standard (3) |
850603 | 16 | Standard (3) ² |
Rooms | 30 |
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Words | 911 |
Objects | 15 |
Opcodes | 14460 |
The re-release of Seastalker used the standard box format which consisted of a grey box with coloured horizontal stripes. It contained "Scimitar Logbook", a nautical chart of Frobton Bay (integrated in folder), a sticker "The Discovery Squad * Dive Deep * Dive Far", five hint cards (4 "Infocards", 1 instruction card), and an Infocard decoder.