[Conquest at Quendor]

Zork 4: Conquest at Quendor

a magical adventure where YOU decide what happens!

by S Eric Meretzky

Zork

A fabulous kingdom in which you decide what happens! With wizards, princes, a magical helmet, a fiendish villain, and adventure on every page. And you decide the outcome! Based on the most popular computer game in the world!

#4 CONQUEST AT QUENDOR

Unless you can find the magical helmet of Zork, the kingdom will be plunged into total war. Jeearr, a very strange being, seems helpful at first. But should you trust him? The fate of ZORK may depend on your answer!

ISBN 0-812-55989-4       first printing October 1984
Cover scan and details provided by Allan Palmer.


Last revised: Sun Mar 8 22:30:46 EST 1998 / Peter Scheyen <pete@csd.uwo.ca>