# IFM Map for "MUSE: An Autumn Romance" by Christopher Huang # Based on Release 1 / Serial number 980927 # This file writen by Dave Chapeskie # # This does not correctly finish the game. title "MUSE: An Autumn Romance"; ######################################################################## # Starting items item "pocket New Testament"; ######################################################################## map "French Coastal Village"; room "Pier"; task "wait" cmd "z.z.z" tag Z_woman note "young woman appears"; task "wait" cmd "z.z" tag Z_boatman after last note "boatman"; task "give trunk to boatman" need trunk lose it; task "enter boat" tag Finish follow last finish; room "Cobbles" tag Cobbles after Z_boatman dir e; item "well"; item "artist"; item "easel"; # task "examine artist" tag X_artist note "sketchbook"; # task "introduce myself to artist" tag Intro_John note "John Austin"; # task "ask artist about painting" after Intro_John; room "L'eglise St-Pierre" dir e; item "altar"; item "crucifix"; item "priest"; task "introduce myself to priest" tag Intro_priest note "Father Antoine LeBrun"; task "ask him about Konstanza" tag Ask_priest_Konstanza follow last; task "ask him about Klara" tag Ask_priest_Klara follow last; task "ask him about Viktor" follow last; # task "ask him about artist" follow last; room "Churchyard" dir s; item "graves"; item "inn windows"; task "talk to Konstanza" after O_window1; task "ask her about her mother" follow last; task "walk with her" follow last; task "tell her about myself" follow last; task "ask her about Viktor" follow last; task "ask her about graves" tag Ask_Konstanza_graves follow last after Ask_priest_Klara; task "tell Konstanza about Viktor" tag Tell_Konstanza_Viktor after Tell_Viktor_Konstanza after Sketch_Konstanza; room "Beach Wall" tag Beach_Wall dir w link Cobbles; task "John, paint Konstanza" tag John_paint follow Tell_Konstanza_Viktor; task "wait for nightfall" cmd "z.z.z.z.z.z.z" 2 tag Z_night after Paint_Konstanza; room "Lobby" tag Lobby dir s; item "desk"; item "Rene"; item "German gentleman"; item "young woman"; task "introduce myself to gentleman" tag Intro_Viktor note "Viktor Von Goethe, daughter is Konstanza"; task "check in" tag Checkin note "room number"; task "ask Rene about Viktor" tag Ask_Rene_Viktor after Save_Viktor; task "Rene, trade rooms" tag Trade_rooms follow last; item "cheque" tag cheque hidden after Sleep2; task "cheque is given to us" cmd none after Sleep2 give cheque; room "Public House" dir e; item "Yvette"; # task "ask Yvette about Rene"; task "introduce myself to artist" tag Intro_John after Save_Viktor note "John Austin"; task "John, sketch Konstanza" tag Sketch_Konstanza follow last after O_window1; task "ask Yvette about John" after Tell_Konstanza_Viktor; task "ask her about sketchbook" follow last; task "ask her for sketchbook" follow last give sketchbook; item "sketchbook" tag sketchbook hidden; room "Hallway" tag Hall dir sw w n from Lobby go up after Checkin; room "Room 1" dir e after O_window3; task "hold man" follow O_window3; task "yell for help" cmd "yell.yell.yell" tag Save_Viktor follow last goto Room3; # task "ask Viktor about Konstanza" after Intro_Viktor Save_Viktor; # task "ask Viktor about suicide" after Intro_Viktor Save_Viktor # note "wife's name was Klara"; item "trunk" tag trunk after Trade_rooms; task "open window" tag O_window1 after Trade_rooms note "Konstanza"; task "sleep" tag Sleep2 after Emma_money; task "stand up" follow last; room "Room 2" dir n from Hall; room "Room 3" tag Room3 dir w from Hall; item "bed"; item "dresser"; item "window"; task "open window" tag O_window3 note "Viktor gets a rope"; task "stand up" follow Save_Viktor; task "tell Viktor about Konstanza" tag Tell_Viktor_Konstanza after Ask_Konstanza_graves; room "Telegraph Office and Newsagent" tag Telegraph_Office dir n from Cobbles; item "telegraph machine"; item "newspapers"; item "postmaster"; # task "introduce myself to postmaster" Intro_Maurice # note "Maurice Roget"; # task "ask postmaster about artist"; task "telegraph Emma" after Buy_painting; task "ask Emma for money" tag Emma_money follow last goto Cobbles; room "John Austin's Studio" dir n go up after Z_night; item "seascape"; item "landscape" tag landscape; task "buy landscape" tag Buy_painting; task "buy landscape" need cheque lose it give landscape goto Telegraph_Office; room "Beach" dir w from Beach_Wall; task "ask Konstanza about Viktor" after Tell_Konstanza_Viktor; task "show sketch to Konstanza" need sketchbook; task "give sketchbook to John" need sketchbook lose it after John_paint; task "ask John about Konstanza" follow last; task "ask Konstanza about John" follow last; task "introduce Konstanza to john" follow last; task "John, paint Konstanza" tag Paint_Konstanza follow last; task "ask Konstanza about John" after Z_night; ######################################################################## # Modify some of the above to help IFM generate a workable walkthrough # Don't refer to Viktor by name until introduced task O_window3 after Intro_Viktor; task Ask_Rene_Viktor after Intro_Viktor; # Don't refer to Konstanza by name until we know it task Ask_priest_Konstanza after Intro_Viktor; # Don't get the trunk right away item trunk after Sleep2; # Leave with John's landscape task Finish need landscape; # EOF