######################################################################## # IFM map for "Wishbringer" by Infocom # This file written by Glenn Hutchings # # Status: map complete, no tasks, item notes ######################################################################## title "Wishbringer"; ######################################################################## map "Festeron"; room "Hilltop" tag Hill; room "Post Office" dir s; item "Mr Crisp"; item "envelope" note "Mr Crisp gives it to you" hidden; room "Outside Cemetery" dir w from Hill; room "Creepy Corner" dir w; room "Spooky Copse" dir n tag Copse; item "gravedigger"; room "Open Grave" dir e go down; item "bone" note "Give it to poodle"; room "Twilight Glen" dir w from Copse tag Glen; item "umbrella" note "Wish for rain"; room "Outside Cottage" dir e from Hill; item "poodle" note "Give it the bone"; room "Rotary South" dir n n tag R_South; item "Miss Voss"; item "violet note" note "Show it to evil Mr Crisp" hidden; room "Library" dir se go in; room "Rotary East" dir e n from R_South tag R_East; room "Theatre" dir ne go in; room "Pleasure Wharf" dir e e from R_East tag Wharf; item "mailbox"; room "Wharf's End" dir e; item "seahorse" note "Throw it into water?"; room "Video Arcade" dir s from Wharf; item "video machine"; room "Park" dir w from R_East link R_South tag Park; item "gold coin" note "Buy theatre ticket with it"; item "goldfish"; room "Rotary North" dir n w from R_East link Park tag R_North; room "Church" dir nw go in; item "candle"; room "Rotary West" dir w s from R_North link Park tag R_West; room "Police Station" dir sw go in; item "Sgt. MacGuffin"; item "chocolate" note "Wish for freedom"; item "poster"; link R_West to R_South dir s; room "Lake Edge" dir w w w from R_West link Glen; item "leaves"; item "message"; room "River Outlet" dir n n n tag Outlet; room "South of Bridge" dir e e e e link R_North tag S_Bridge; room "Rocky Path" dir e; room "Lighthouse" dir e e; item "pelican" note "Give it the hat to get magic word"; room "Tidal Pool" dir s link Wharf; item "conch shell" note "Wish for advice"; room "Lookout Hill" dir se from Outlet go up; item "horseshoe" note "Wish for luck"; item "tree stump"; room "Bridge" dir n from S_Bridge; room "North of Bridge" dir n; room "Cliff Bottom" dir e tag F_Cliff; item "tree trunk"; item "branch" note "Put it in pit to save platypus"; ######################################################################## map "Witchville"; room "Hilltop" tag Hill2; item "drawbridge" note "Say the magic word to lower it"; room "Outside Cemetery" dir w from Hill2; room "Creepy Corner" dir w; room "Spooky Copse" dir n tag Copse2; room "Open Grave" dir e go down tag Grave; room "Twilight Glen" dir w from Copse2 tag Glen2; room "Outside Cottage" dir e from Hill2 tag Cottage; item "hellhound" note "Say ALEXIS, HEEL to it"; room "Rotary South" dir n n tag R_South2; room "Library" dir se go in tag Library; room "Cottage" dir e from Cottage go in; item "steel key" note "Unlocks library door"; room "Rotary East" dir e n from R_South2 tag R_East2; item "Miss Voss" note "Buy ticket from her with coin"; item "ticket" note "Get into theatre with it" hidden; room "Theatre Lobby" dir ne go in; item "gravedigger" note "Give him the ticket"; item "carton"; room "Inside Theatre" dir n; item "seat" note "Glasses hidden under it"; item "glasses" note "Wish for foresight; wear in lab" hidden; room "Pleasure Wharf" dir e e from R_East2 tag Wharf2; item "big mailbox" note "Get it to fight with little one"; room "Wharf's End" dir e; room "Video Arcade" dir s from Wharf2; item "video machine" note "Use token; position to C5"; room "Park" dir w from R_East2 link R_South2 tag Park2; item "brass token" note "Put it in video machine"; item "piranha" note "Feed it the earthworm"; room "Rotary North" dir n w from R_East2 link Park2 tag R_North2; room "Church" dir nw go in; room "Rotary West" dir w s from R_North2 link Park2 tag R_West2; room "Police Station" dir sw go in; room "Jail Cell" dir w go in tag Cell; item "bunk" note "Move it to reveal hole"; item "blanket" note "Put it on baby Grue"; link R_West2 to R_South2 dir s; room "Lake Edge" dir w w w from R_West2 link Glen2 tag Edge; item "pit" note "Put branch in it"; item "platypus" note "Marks where silver whistle is"; item "silver whistle" note "Blow it here to go to island" hidden; room "River Outlet" dir n n n tag Outlet2; room "South of Bridge" dir e e e e link R_North2 tag S_Bridge2; room "Rocky Path" dir e tag R_Path; room "West of House" dir s; item "little mailbox"; item "leaflet" note "In the little mailbox" hidden; room "Lighthouse" dir e e from R_Path; room "Lookout Hill" dir se from Outlet2 go up tag Lookout; room "Bridge" dir n from S_Bridge2; room "North of Bridge" dir n; item "toll gate"; item "troll" note "Open the can at him"; room "Cliff Bottom" dir e tag W_Cliff; item "vulture"; ######################################################################## map "Underground"; room "Underground" join Cell tag UG1; room "Underground" dir n tag UG2; room "Underground" dir w join Lookout tag UG3; item "roots"; room "Underground" dir s link UG1 join Grave tag UG4; room "Grue's Nest" dir e from UG2; item "fridge" note "Contains bottle and earthworm"; item "baby Grue" note "Put blanket on it"; item "milk bottle" note "Wish for darkness" hidden; item "earthworm" note "Feed it to piranha" hidden; ######################################################################## map "The Mountain"; room "Steep Trail" join F_Cliff W_Cliff; room "Steep Trail" dir w; room "Steep Trail" dir n; room "Steep Trail" dir n go up; room "Steep Trail" dir e; room "Steep Trail" dir s; room "Cliff Edge" dir e go up; room "Magick Shoppe" dir n go in; item "old woman"; item "can" note "Open it near troll" hidden; item "stone" note "Wishbringer" hidden; ######################################################################## map "Misty Island"; room "Misty Island" join Edge; room "Throne Room" dir w; item "King Anatinus" note "Gives you the wizard's hat"; item "wizard's hat" note "Give it to pelican" hidden; ######################################################################## map "In the Tower"; room "Vestibule" join Hill2; room "Round Chamber" dir s tag Round; item "paintings" note "Move one to reveal crank"; item "crank" note "Turn it to raise drawbridge" hidden; room "Torture Chamber" dir s go down; item "Mr Crisp" note "Show him the violet note"; item "lab coat" note "Contains rusty key" hidden; item "rusty key" note "Unlocks your chains" hidden; room "Laboratory" dir w go up; item "black cat" note "Decoy cat"; item "broomstick" note "Wish for flight"; item "control panel" note "Turn switches (what do they do?)"; ######################################################################## map "Inside the Library"; room "Circulation Desk" join Library; room "Museum" dir s; item "display case" note "Break into it with heavy object"; item "sculpture" note "Put stone in the hole"; ########################################################################