# IFM Map for "Ralph" by Miron Schmidt # This file writen by Dave Chapeskie title "Ralph"; ######################################################################## room "Hut" start; item "teddy"; room "Lawn" tag NLawn dir e; item "Christopher Robin"; task "bark" tag Bark2 after Bark1 note "scares cat to the north"; task "give ball to boy" need ball lose it get ball2 note "He throws it to the north"; task "" tag Carry_pipe need pipe note "need to carry pipe here"; room "Front of House" tag House dir e; item "pipe" tag pipe hidden; task "scratch at small door" tag Scratch_door get pipe; task "scratch at small door" after last Carry_pipe Dig_garden score 10 finish; room "Lawn" tag SLawn dir s from NLawn link House; item "cat"; task "bark" tag Bark1 note "scares cat to the north"; room "Ruined Shed" tag Shed dir e link NLawn link House; item "glass-fibre" tag fibre; room "Under a Tree" dir n from NLawn link House; item "squash ball" tag ball; task "block hollow with fibre" tag Block_hollow need fibre lose it note "otherwise the cat will hide in the hollow"; task "bark" after Block_hollow Bark2 get ball score 10 note "scares the cat up the tree unlodging the ball"; item "ball" tag ball2 hidden; #really the same ball task "throw ball over fence" need ball2 lose it; task "wait. again" tag O_fence follow last note "until the boy opens the fence"; room "Herb Garden" dir w style special after O_fence score 10; task "dig" tag Dig_garden; ######################################################################## # Tweaks to help the solver. task Bark1 after Block_hollow; task Scratch_door after Dig_garden; # EOF