# PLUNDERED HEARTS # map, items, and tasks # # Okay, so this is pretty sloppy, I admit. But the task list does the game, # the maps are good enough, and the item list is eclectic but useful. :) # Enjoy the bodice-ripping action (note: no bodices are actually harmed # in the production of this game). # # Russ Smith title "Plundered Hearts"; item "reticule"; item "smelling salts"; item "banknote"; item "kid slippers"; item "linen chemise"; item "cotton frock"; map "Lafond Deux"; room "Cabin"; item "coffer" tag coffer; item "missive" tag missive; task "stand"; task "wait" get coffer; task "wait some more" need coffer give missive; task "read missive" need missive need coffer lose coffer; task "yes" goto deck; room "Deck" tag deck dir e nolink; task "wait" goto quarters; map "Helena Louise"; room "Captain's Quarters" tag quarters; item "jewelled brooch" tag brooch hidden; item "invitation" tag invitation; task "stand"; task "wait a bunch more" give brooch; task "open coffer" after last get invitation; task "break window with coffer" after last need invitation need coffer score 1; task "sit on ledge" need mirror need bottle; task "get ladder" after last goto ladder; room "On the Ladder" tag ladder dir s nolink; task "up repeatedly" tag been_to_poop goto poop score 1; room "Poop" tag poop dir w nolink; join poop to ladder go down after been_to_poop; join ladder to quarters go north after been_to_poop oneway; join quarters to poop go up after been_to_poop oneway; room "Quarterdeck" dir n; item "slab of pork" tag pork; task "enter cask" after save_ship; task "get pork" follow last give pork; task "cut rope with dagger" follow last need dagger goto lagoon score 1 lose dagger; room "Main Deck" dir n; item "barrels"; task "put rag in water" tag wet_rag need rag; room "Forecastle" tag fore dir n; item "winch"; task "pull lever up" score 1; room "In the Rigging" dir w go up; room "Crow's Nest" dir w go up; room "Galley" dir sw from fore go in after save_ship; item "dagger" tag dagger; room "Bowsprit" dir n from fore; item "rag" tag rag; task "mess around until shirt tears" get rag; room "Landing" tag landing dir n from quarters exit w; task "open cupboard"; room "Sleeping Cupboard" dir n go in; item "breeches" tag breeches; item "shirt" tag shirt; task "get clothes" give breeches give shirt score 1; task "remove frock"; task "wear shirt" after last need shirt; task "wear breeches" after last need breeches; room "Aft Hold" dir e from landing go down; room "Hold" dir n n exit w; task "throw rag on fire" tag save_ship after wet_rag need rag lose rag score 1; room "Crew's Quarters" dir n; item "small bottle" tag bottle score 1; item "piece of mirror" tag mirror; map "Island"; room "Lagoon" tag lagoon; task "wait a few times" goto shallows; room "Shallows" tag shallows dir w nolink; task "exit cask" need pork; room "Beach" dir w; task "wait a while" after descend; task "yes" follow last; task "get pistol" follow last; task "load pistol" follow last need horn score 1; task "shoot Crulley" follow last need gown finish score 1; room "Lawn" tag lawn dir n go up; room "Folly" dir e; task "pull slat" tag pull_slat; task "get mushy with Jamison" follow last; room "In the Hedge" dir e after pull_slat; room "By the House" dir n; task "open window" tag open_window; join last to library after open_window go west; room "Forest" tag forest dir w from lawn; room "Clearning" dir ne; join last to bedroom go up; room "Trade Entrance" dir n from forest; join last to kitchen go east; room "Main Entrance" tag main dir n e; room "Front Drive" dir n; map "House"; room "Kitchen" tag kitchen; item "garter"; room "Hall" dir s; room "Foyer" tag foyer after worn_gown dir e; task "show invitation to butler" need invitation score 1 lose invitation; task "cookie, follow me" tag cookie after ko; room "Ballroom" after worn_gown after open_trap tag ball dir s from foyer; task "dance with Jamison"; task "open door" tag dance_1 after last; task "dance with Lafond" after dance_2 score 1; task "wait for butler" tag lafond_time goto foyer follow last; task "get all" after descend; room "Orchestra" dir w; room "Supper Room" dir e from ball; room "East Hallway" dir n; link last to foyer dir w; room "Library" tag library dir n after worn_gown; task "get hat"; task "pull treatise" follow last score 1; task "push sinistra" tag foo follow last score 1; task "get hat" after ko; task "pull treatise" follow last; task "push sinistra" follow last; room "Stairwell" tag stairwell dir n after foo before ko; link library to last dir n after last; room "Veranda" dir s from ball after dance_1; join lawn to last go north; task "wait" tag dance_2 after dance_1; map "House (Upstairs)"; room "Bedroom" tag bedroom need shirt need breeches; item "ball gown" tag gown after free_dad; task "undress"; task "wear gown" follow last tag worn_gown need gown score 1; room "Upstairs Hall" tag uhall dir n; room "Parlour" dir n; room "Stair Landing" dir e from uhall; join last to foyer go down; room "Upstairs Hall" tag uhall2 dir e; task "open door" after lafond_time; room "Lafond's Bedroom" dir n after last oneway score 1; task "drink wine"; task "squeeze bottle in green" after last need bottle; task "pour wine in green" after last; task "put mirror in moonbeam" after last need mirror score 1; task "get spices" after last; task "yes" after last; task "throw spices at lafond" after last score 1; task "south" after last; task "give green to butler" after last; task "wait a bit" tag ko after last score 1; link last to uhall2 dir s after last; room "Gallery" dir s from uhall2; task "untie rope" after ko; task "go down with rope" tag descend after free_nick score 1 goto ball; map "House (underneath)"; room "Bottom of Stairwell" tag b_stairwell; join stairwell to last go down; room "Anteroom" dir s; task "squeeze bottle on pork" need bottle need pork; task "give pork to crocodile" need pork after last lose pork; task "wait a bit" after last score 1; room "Dungeon" dir s; item "rapier" tag rapier after ko; task "open trapdoor" tag open_trap; task "fight Crulley with rapier" need rapier score 1; task "again" need rapier after last; task "close trapdoor" after last; task "give salts to nicholas" after last score 1; task "unlock manacles with brooch" tag free_nick after last need brooch score 1; room "Corner" dir w; task "unlock door with key" need key; task "open door" after last; room "Cell" dir n after last score 1; item "father"; task "father, follow me" tag free_dad; room "North Passage" tag n_pass dir e from b_stairwell; room "Guard's Bunkroom" dir e; item "powder horn" tag horn; item "key" tag key score 1; room "South Passage" dir s from n_pass; room "Cell" dir e;